Engine Developer & Technical Artist
Description
Experience
Wrote a custom game engine in C++ first using CPU rendering, then using DirectX and Vulkan for platform-agnostic GPU rendering. Supported meshes, shaders, occlusion culling, particle systems, collision, terrain, code and data-driven levels, and a simple event system for per-level start and update logic.

Tools
GitHub, DirectX, Vulkan, GLFW, Blender

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